/** * @author Chad Engler <chad@pantherdev.com> */ /** * The Ellipse object can be used to specify a hit area for displayObjects * * @class Ellipse * @constructor * @param x {Number} The X coordinate of the center of the ellipse * @param y {Number} The Y coordinate of the center of the ellipse * @param width {Number} The half width of this ellipse * @param height {Number} The half height of this ellipse */ PIXI.Ellipse = function(x, y, width, height) { /** * @property x * @type Number * @default 0 */ this.x = x || 0; /** * @property y * @type Number * @default 0 */ this.y = y || 0; /** * @property width * @type Number * @default 0 */ this.width = width || 0; /** * @property height * @type Number * @default 0 */ this.height = height || 0; }; /** * Creates a clone of this Ellipse instance * * @method clone * @return {Ellipse} a copy of the ellipse */ PIXI.Ellipse.prototype.clone = function() { return new PIXI.Ellipse(this.x, this.y, this.width, this.height); }; /** * Checks whether the x and y coordinates given are contained within this ellipse * * @method contains * @param x {Number} The X coordinate of the point to test * @param y {Number} The Y coordinate of the point to test * @return {Boolean} Whether the x/y coords are within this ellipse */ PIXI.Ellipse.prototype.contains = function(x, y) { if(this.width <= 0 || this.height <= 0) return false; //normalize the coords to an ellipse with center 0,0 var normx = ((x - this.x) / this.width), normy = ((y - this.y) / this.height); normx *= normx; normy *= normy; return (normx + normy <= 1); }; /** * Returns the framing rectangle of the ellipse as a PIXI.Rectangle object * * @method getBounds * @return {Rectangle} the framing rectangle */ PIXI.Ellipse.prototype.getBounds = function() { return new PIXI.Rectangle(this.x - this.width, this.y - this.height, this.width, this.height); }; // constructor PIXI.Ellipse.prototype.constructor = PIXI.Ellipse;