var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { create: create, update: update }); var graphics; var sprite; function create() { graphics = game.add.graphics(0, 0); // we don't need it to render, we're just using it as a texture graphics.visible = false; // set a fill and line style graphics.beginFill(0xFF3300); graphics.lineStyle(10, 0xffd900, 1); // draw a shape graphics.moveTo(0,50); graphics.lineTo(250, 50); graphics.lineTo(100, 100); graphics.lineTo(250, 220); graphics.lineTo(50, 220); graphics.lineTo(0, 50); graphics.endFill(); // set a fill and line style again graphics.lineStyle(10, 0xFF0000, 0.8); graphics.beginFill(0xFF700B, 1); // draw a second shape graphics.moveTo(210,300); graphics.lineTo(450,320); graphics.lineTo(570,350); graphics.lineTo(580,20); graphics.lineTo(330,120); graphics.lineTo(410,200); graphics.lineTo(210,300); graphics.endFill(); // draw a rectangle graphics.lineStyle(2, 0x0000FF, 1); graphics.drawRect(50, 250, 100, 100); sprite = game.add.sprite(100, 100, graphics.generateTexture()); // graphics.inputEnabled = true; // graphics.events.onInputDown.add(clicked, this); } function clicked() { console.log('boom'); // draw a circle graphics.lineStyle(0); graphics.beginFill(0xFFFF0B, 0.5); graphics.drawCircle(470, 200,100); graphics.lineStyle(20, 0x33FF00); graphics.moveTo(30,30); graphics.lineTo(600, 300); } function update() { }