var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create, update: update, render: render }); var tilesprite; var cursors; var count = 0; function preload() { game.load.image('starfield', 'assets/misc/starfield.jpg'); game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18); game.load.atlas('seacreatures', 'assets/sprites/seacreatures_json.png', 'assets/sprites/seacreatures_json.json'); } var sprite; function create() { sprite = game.add.tileSprite(0, 0, 800, 600, 'starfield'); sprite.autoScroll(0, 200); game.add.image(200, 200, 'mummy'); game.world.scale.set(2); } function update() { } function render() { // game.debug.text(sprite.frame, 32, 32); }