// Phaser.GameObjects var GameObjects = { Components: require('./components'), BitmapText: require('./bitmaptext/static/BitmapText'), Blitter: require('./blitter/Blitter'), DynamicBitmapText: require('./bitmaptext/dynamic/DynamicBitmapText'), Graphics: require('./graphics/Graphics.js'), Group: require('./group/Group'), Image: require('./image/Image'), ObjectPool: require('./pool/ObjectPool.js'), Sprite: require('./sprite/Sprite'), StaticTilemap: require('./tilemap/static/StaticTilemap'), Text: require('./text/static/Text'), Tilemap: require('./tilemap/dynamic/Tilemap'), TileSprite: require('./tilesprite/TileSprite'), Zone: require('./zone/Zone') }; if (WEBGL_RENDERER) { GameObjects.EffectLayer = require('./effectlayer/EffectLayer'); GameObjects.LightLayer = require('./lightlayer/LightLayer'); GameObjects.Mesh = require('./mesh/Mesh'); GameObjects.Quad = require('./quad/Quad'); GameObjects.RenderPass = require('./renderpass/RenderPass.js'); } module.exports = GameObjects;