export default class Systems { state: any; config: any; events: any; textures: any; add: any; make: any; input: any; load: any; tweens: any; mainloop: any; updates: any; camera: any; children: any; color: any; data: any; fbo: any; time: any; transform: any; constructor(state: any, config?: any); init(): void; begin(timestamp: any, frameDelta: any): void; update(timestep: any, physicsStep: any): void; preRender(): void; end(fps: any, panic: any): void; }