/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var Random = require('../geom/circle/Random'); /** * [description] * * @function Phaser.Actions.RandomCircle * @since 3.0.0 * * @param {(array|Phaser.GameObjects.GameObject[])} items - An array of Game Objects. The contents of this array are updated by this Action. * @param {Phaser.Geom.Circle} circle - [description] * * @return {array} The array of Game Objects that was passed to this Action. */ var RandomCircle = function (items, circle) { for (var i = 0; i < items.length; i++) { Random(circle, items[i]); } return items; }; module.exports = RandomCircle;