/** * @author Richard Davey * @copyright 2022 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var Layer = require('./Layer'); var GameObjectFactory = require('../GameObjectFactory'); /** * Creates a new Layer Game Object and adds it to the Scene. * * Note: This method will only be available if the Layer Game Object has been built into Phaser. * * @method Phaser.GameObjects.GameObjectFactory#layer * @since 3.50.0 * * @param {Phaser.GameObjects.GameObject|Phaser.GameObjects.GameObject[]} [children] - An optional array of Game Objects to add to this Layer. * * @return {Phaser.GameObjects.Layer} The Game Object that was created. */ GameObjectFactory.register('layer', function (children) { return this.displayList.add(new Layer(this.scene, children)); });