var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create }); function preload() { game.load.image('ball', 'assets/sprites/yellow_ball.png'); } var ball; function create() { ball = game.add.sprite(300, 0, 'ball'); startBounceTween(); } function startBounceTween() { ball.y = 0; var bounce=game.add.tween(ball); bounce.to({ y: game.world.height-ball.height }, 1000 + Math.random() * 3000, Phaser.Easing.Bounce.In); bounce.onComplete.add(startBounceTween, this); bounce.start(); }