/// (function () { var game = new Phaser.Game(this, 'game', 800, 600, init, create); function init() { // Using Phasers asset loader we load up a PNG from the assets folder game.loader.addImageFile('bunny', 'assets/sprites/bunny.png'); game.loader.load(); } var bunny; var tweenUp; var tweenDown; function create() { // Here we'll assign the new sprite to the local bunny variable bunny = game.add.sprite(0, 0, 'bunny'); bunny.scale.setTo(0.5, 0.5); // This time let's scale the sprite by a looped tween game.add.tween(bunny.scale).to({ x: 2, y: 2 }, 2000, Phaser.Easing.Elastic.Out, true, 0, true, true); } })();