/// /// module Phaser { class Input { constructor(game: Game); private _game; public mouse: Mouse; public keyboard: Keyboard; public touch: Touch; public x: number; public y: number; public scaleX: number; public scaleY: number; public worldX: number; public worldY: number; public onDown: Signal; public onUp: Signal; public update(): void; public reset(): void; public getWorldX(camera?: Camera): number; public getWorldY(camera?: Camera): number; public renderDebugInfo(x: number, y: number, color?: string): void; } }