/// (function () { var game = new Phaser.Game(this, 'game', 800, 600, init, create, update, render); function init() { game.world.setSize(1600, 800, true); game.load.image('disk', 'assets/pics/devilstar_demo_download_disk.png'); game.load.start(); } function create() { for(var i = 0; i < 10; i++) { var temp = game.add.sprite(600 + (10 * i), 200 + (10 * i), 'disk'); temp.scrollFactor.setTo(i / 2, i / 2); } } function update() { if(game.input.keyboard.isDown(Phaser.Keyboard.LEFT)) { game.camera.scroll.x -= 4; } else if(game.input.keyboard.isDown(Phaser.Keyboard.RIGHT)) { game.camera.scroll.x += 4; } if(game.input.keyboard.isDown(Phaser.Keyboard.UP)) { game.camera.scroll.y -= 4; } else if(game.input.keyboard.isDown(Phaser.Keyboard.DOWN)) { game.camera.scroll.y += 4; } } function render() { game.camera.renderDebugInfo(32, 32); } })();