/** * @author Richard Davey * @copyright 2019 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var DOMElement = require('./DOMElement'); var GameObjectFactory = require('../GameObjectFactory'); /** * Creates a new Image Game Object and adds it to the Scene. * * Note: This method will only be available if the Image Game Object has been built into Phaser. * * @method Phaser.GameObjects.GameObjectFactory#dom * @since 3.12.0 * * @param {number} x - The horizontal position of this Game Object in the world. * @param {number} y - The vertical position of this Game Object in the world. * @param {string} element - The DOM element. * * @return {Phaser.GameObjects.DOMElement} The Game Object that was created. */ GameObjectFactory.register('dom', function (x, y, element) { return this.displayList.add(new DOMElement(this.scene, x, y, element)); }); // When registering a factory function 'this' refers to the GameObjectFactory context. // // There are several properties available to use: // // this.scene - a reference to the Scene that owns the GameObjectFactory // this.displayList - a reference to the Display List the Scene owns // this.updateList - a reference to the Update List the Scene owns