var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('atari', 'assets/sprites/atari130xe.png'); game.load.image('mushroom', 'assets/sprites/mushroom2.png'); game.load.image('backdrop', 'assets/pics/remember-me.jpg'); } var sprite1; var sprite2; var cursors; function create() { game.world.setBounds(0, 0, 1920, 1200); game.add.sprite(0, 0, 'backdrop'); game.stage.backgroundColor = '#2d2d2d'; // This will check Sprite vs. Sprite collision sprite1 = game.add.sprite(50, 250, 'atari'); sprite1.name = 'atari'; sprite1.body.immovable = true; sprite2 = game.add.sprite(32, 32, 'mushroom'); sprite2.name = 'mushroom'; sprite2.body.setCircle(32); game.camera.follow(sprite1); cursors = game.input.keyboard.createCursorKeys(); } function update() { game.physics.collide(sprite1, sprite2); if (cursors.left.isDown) { sprite1.body.x -= 4; } else if (cursors.right.isDown) { sprite1.body.x += 4; } if (cursors.up.isDown) { sprite1.body.y -= 4; } else if (cursors.down.isDown) { sprite1.body.y += 4; } /* sprite1.x = game.input.x; if (game.input.y > 300) { sprite1.y = game.input.y; } else { sprite1.y = 300; } if (sprite2.y > 600) { sprite2.body.x = 0; sprite2.body.y = 0; } */ sprite2.body.velocity.x = 50; sprite2.body.velocity.y = 100; } function render() { game.debug.renderPhysicsBody(sprite1.body); game.debug.renderPhysicsBody(sprite2.body); }