var GetTilesWithin = require('./GetTilesWithin'); /** * Scans the given rectangular area (given in tile coordinates) for tiles with an index matching * `indexA` and swaps then with `indexB`. This only modifies the index and does not change collision * information. * * @param {number} tileA - First tile index. * @param {number} tileB - Second tile index. * @param {number} [tileX=0] - [description] * @param {number} [tileY=0] - [description] * @param {number} [width=max width based on tileX] - [description] * @param {number} [height=max height based on tileY] - [description] * @param {LayerData} layer - [description] */ var SwapByIndex = function (indexA, indexB, tileX, tileY, width, height, layer) { var tiles = GetTilesWithin(tileX, tileY, width, height, null, layer); for (var i = 0; i < tiles.length; i++) { if (tiles[i]) { if (tiles[i].index === indexA) { tiles[i].index = indexB; } else if (tiles[i].index === indexB) { tiles[i].index = indexA; } } } }; module.exports = SwapByIndex;