/** * Sets a global collision callback for the given tile index within the layer. This will affect all * tiles on this layer that have the same index. If a callback is already set for the tile index it * will be replaced. Set the callback to null to remove it. If you want to set a callback for a tile * at a specific location on the map then see setTileLocationCallback. * * @param {number|array} indexes - Either a single tile index, or an array of tile indexes to have a * collision callback set for. * @param {function} callback - The callback that will be invoked when the tile is collided with. * @param {object} callbackContext - The context under which the callback is called. * @param {LayerData} layer - [description] */ var SetTileIndexCallback = function (indexes, callback, callbackContext, layer) { if (typeof indexes === 'number') { layer.callbacks[indexes] = (callback !== null) ? { callback: callback, callbackContext: callbackContext } : undefined; } else { for (var i = 0, len = indexes.length; i < len; i++) { layer.callbacks[indexes[i]] = (callback !== null) ? { callback: callback, callbackContext: callbackContext } : undefined; } } }; module.exports = SetTileIndexCallback;