/** * @author Richard Davey * @copyright 2022 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var GetTilesWithin = require('./GetTilesWithin'); var GetRandom = require('../../utils/array/GetRandom'); /** * Randomizes the indexes of a rectangular region of tiles (in tile coordinates) within the * specified layer. Each tile will receive a new index. If an array of indexes is passed in, then * those will be used for randomly assigning new tile indexes. If an array is not provided, the * indexes found within the region (excluding -1) will be used for randomly assigning new tile * indexes. This method only modifies tile indexes and does not change collision information. * * @function Phaser.Tilemaps.Components.Randomize * @since 3.0.0 * * @param {number} tileX - The left most tile index (in tile coordinates) to use as the origin of the area. * @param {number} tileY - The top most tile index (in tile coordinates) to use as the origin of the area. * @param {number} width - How many tiles wide from the `tileX` index the area will be. * @param {number} height - How many tiles tall from the `tileY` index the area will be. * @param {number[]} indexes - An array of indexes to randomly draw from during randomization. * @param {Phaser.Tilemaps.LayerData} layer - The Tilemap Layer to act upon. */ var Randomize = function (tileX, tileY, width, height, indexes, layer) { var i; var tiles = GetTilesWithin(tileX, tileY, width, height, {}, layer); // If no indices are given, then find all the unique indexes within the specified region if (!indexes) { indexes = []; for (i = 0; i < tiles.length; i++) { if (indexes.indexOf(tiles[i].index) === -1) { indexes.push(tiles[i].index); } } } for (i = 0; i < tiles.length; i++) { tiles[i].index = GetRandom(indexes); } }; module.exports = Randomize;