/// /** * Phaser - SignalBinding * * An object that represents a binding between a Signal and a listener function. * Based on JS Signals by Miller Medeiros. Converted by TypeScript by Richard Davey. * Released under the MIT license * http://millermedeiros.github.com/js-signals/ */ var Phaser; (function (Phaser) { var SignalBinding = (function () { /** * Object that represents a binding between a Signal and a listener function. *
- This is an internal constructor and shouldn't be called by regular users. *
- inspired by Joa Ebert AS3 SignalBinding and Robert Penner's Slot classes. * @author Miller Medeiros * @constructor * @internal * @name SignalBinding * @param {Signal} signal Reference to Signal object that listener is currently bound to. * @param {Function} listener Handler function bound to the signal. * @param {bool} isOnce If binding should be executed just once. * @param {Object} [listenerContext] Context on which listener will be executed (object that should represent the `this` variable inside listener function). * @param {Number} [priority] The priority level of the event listener. (default = 0). */ function SignalBinding(signal, listener, isOnce, listenerContext, priority) { if (typeof priority === "undefined") { priority = 0; } /** * If binding is active and should be executed. * @type bool */ this.active = true; /** * Default parameters passed to listener during `Signal.dispatch` and `SignalBinding.execute`. (curried parameters) * @type Array|null */ this.params = null; this._listener = listener; this._isOnce = isOnce; this.context = listenerContext; this._signal = signal; this.priority = priority || 0; } SignalBinding.prototype.execute = /** * Call listener passing arbitrary parameters. *

If binding was added using `Signal.addOnce()` it will be automatically removed from signal dispatch queue, this method is used internally for the signal dispatch.

* @param {Array} [paramsArr] Array of parameters that should be passed to the listener * @return {*} Value returned by the listener. */ function (paramsArr) { var handlerReturn; var params; if(this.active && !!this._listener) { params = this.params ? this.params.concat(paramsArr) : paramsArr; handlerReturn = this._listener.apply(this.context, params); if(this._isOnce) { this.detach(); } } return handlerReturn; }; SignalBinding.prototype.detach = /** * Detach binding from signal. * - alias to: mySignal.remove(myBinding.getListener()); * @return {Function|null} Handler function bound to the signal or `null` if binding was previously detached. */ function () { return this.isBound() ? this._signal.remove(this._listener, this.context) : null; }; SignalBinding.prototype.isBound = /** * @return {bool} `true` if binding is still bound to the signal and have a listener. */ function () { return (!!this._signal && !!this._listener); }; SignalBinding.prototype.isOnce = /** * @return {bool} If SignalBinding will only be executed once. */ function () { return this._isOnce; }; SignalBinding.prototype.getListener = /** * @return {Function} Handler function bound to the signal. */ function () { return this._listener; }; SignalBinding.prototype.getSignal = /** * @return {Signal} Signal that listener is currently bound to. */ function () { return this._signal; }; SignalBinding.prototype._destroy = /** * Delete instance properties * @private */ function () { delete this._signal; delete this._listener; delete this.context; }; SignalBinding.prototype.toString = /** * @return {string} String representation of the object. */ function () { return '[SignalBinding isOnce:' + this._isOnce + ', isBound:' + this.isBound() + ', active:' + this.active + ']'; }; return SignalBinding; })(); Phaser.SignalBinding = SignalBinding; })(Phaser || (Phaser = {}));