var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('atari', 'assets/sprites/atari130xe.png'); game.load.image('mushroom', 'assets/sprites/mushroom2.png'); } var sprite1; var sprite2; function create() { game.stage.backgroundColor = '#2d2d2d'; sprite1 = game.add.sprite(300, 50, 'atari'); sprite1.name = 'atari'; sprite1.body.velocity.y = 100; // This adjusts the collision body size. // 220x10 is the new width/height. // See the offset bounding box for another example. sprite1.body.setRectangle(220, 10, 0, 0); sprite2 = game.add.sprite(400, 450, 'mushroom'); sprite2.name = 'mushroom'; sprite2.body.immovable = true; } function update() { game.physics.collide(sprite1, sprite2, collisionHandler, null, this); } function collisionHandler (obj1, obj2) { game.stage.backgroundColor = '#992d2d'; } function render() { game.debug.renderPhysicsBody(sprite1.body); game.debug.renderPhysicsBody(sprite2.body); }