var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.tilemap('desert', 'assets/maps/desert.json', null, Phaser.Tilemap.TILED_JSON); game.load.tileset('tiles', 'assets/tiles/tmw_desert_spacing.png', 32, 32, -1, 1, 1); } var map; var tileset; var layer; var marker; var currentTile = 0; function create() { map = game.add.tilemap('desert'); tileset = game.add.tileset('tiles'); layer = game.add.tilemapLayer(0, 0, 800, 600, tileset, map, 0); layer.resizeWorld(); marker = game.add.graphics(); marker.lineStyle(2, 0x000000, 1); marker.drawRect(0, 0, 32, 32); } function update() { marker.x = layer.getTileX(game.input.activePointer.worldX) * 32; marker.y = layer.getTileY(game.input.activePointer.worldY) * 32; if (game.input.mousePointer.isDown) { if (game.input.keyboard.isDown(Phaser.Keyboard.SHIFT)) { currentTile = map.getTile(layer.getTileX(marker.x), layer.getTileY(marker.y)); } else { if (map.getTile(layer.getTileX(marker.x), layer.getTileY(marker.y)) != currentTile) { map.putTile(currentTile, layer.getTileX(marker.x), layer.getTileY(marker.y)) } } } } function render() { game.debug.renderText('Left-click to paint. Shift + Left-click to select tile.', 32, 32, 'rgb(0,0,0)'); game.debug.renderText('Tile: ' + map.getTile(layer.getTileX(marker.x), layer.getTileY(marker.y)), 32, 48, 'rgb(0,0,0)'); }