var Phaser; (function (Phaser) { (function (Particles) { /// (function (Zones) { var Zone = (function () { function Zone() { this.vector = new Phaser.Vec2(); this.random = 0; this.crossType = "dead"; this.alert = true; } return Zone; })(); Zones.Zone = Zone; })(Particles.Zones || (Particles.Zones = {})); var Zones = Particles.Zones; })(Phaser.Particles || (Phaser.Particles = {})); var Particles = Phaser.Particles; })(Phaser || (Phaser = {}));