/** * @author Richard Davey * @copyright 2015 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * Phaser.Particles is the Particle Manager for the game. It is called during the game update loop and in turn updates any Emitters attached to it. * * @class Phaser.Particles * @constructor * @param {Phaser.Game} game - A reference to the currently running game. */ Phaser.Particles = function (game) { /** * @property {Phaser.Game} game - A reference to the currently running Game. */ this.game = game; /** * @property {object} emitters - Internal emitters store. */ this.emitters = {}; /** * @property {number} ID - * @default */ this.ID = 0; }; Phaser.Particles.prototype = { /** * Adds a new Particle Emitter to the Particle Manager. * @method Phaser.Particles#add * @param {Phaser.Emitter} emitter - The emitter to be added to the particle manager. * @return {Phaser.Emitter} The emitter that was added. */ add: function (emitter) { this.emitters[emitter.name] = emitter; return emitter; }, /** * Removes an existing Particle Emitter from the Particle Manager. * @method Phaser.Particles#remove * @param {Phaser.Emitter} emitter - The emitter to remove. */ remove: function (emitter) { delete this.emitters[emitter.name]; }, /** * Called by the core game loop. Updates all Emitters who have their exists value set to true. * @method Phaser.Particles#update * @protected */ update: function () { for (var key in this.emitters) { if (this.emitters[key].exists) { this.emitters[key].update(); } } } }; Phaser.Particles.prototype.constructor = Phaser.Particles;