module.exports = { /** * A constant used for the sortDirection value. * Use this if you don't wish to perform any pre-collision sorting at all, or will manually sort your Groups. * @constant * @type {number} */ SORT_NONE: 0, /** * A constant used for the sortDirection value. * Use this if your game world is wide but short and scrolls from the left to the right (i.e. Mario) * @constant * @type {number} */ LEFT_RIGHT: 1, /** * A constant used for the sortDirection value. * Use this if your game world is wide but short and scrolls from the right to the left (i.e. Mario backwards) * @constant * @type {number} */ RIGHT_LEFT: 2, /** * A constant used for the sortDirection value. * Use this if your game world is narrow but tall and scrolls from the top to the bottom (i.e. Dig Dug) * @constant * @type {number} */ TOP_BOTTOM: 3, /** * A constant used for the sortDirection value. * Use this if your game world is narrow but tall and scrolls from the bottom to the top (i.e. Commando or a vertically scrolling shoot-em-up) * @constant * @type {number} */ BOTTOM_TOP: 4, BODY: 5, GROUP: 6, TILEMAPLAYER: 7, FACING_NONE: 8, FACING_UP: 9, FACING_DOWN: 10, FACING_LEFT: 11, FACING_RIGHT: 12 };