/** * @author Richard Davey * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var Video = require('./Video'); var GameObjectFactory = require('../GameObjectFactory'); /** * Creates a new Video Game Object and adds it to the Scene. * * Note: This method will only be available if the Video Game Object has been built into Phaser. * * @method Phaser.GameObjects.GameObjectFactory#video * @since 3.20.0 * * @param {number} x - The horizontal position of this Game Object in the world. * @param {number} y - The vertical position of this Game Object in the world. * @param {string} [key] - Optional key of the Video this Game Object will play, as stored in the Video Cache. * * @return {Phaser.GameObjects.Video} The Game Object that was created. */ GameObjectFactory.register('video', function (x, y, key) { var video = new Video(this.scene, x, y, key); this.displayList.add(video); this.updateList.add(video); return video; }); // When registering a factory function 'this' refers to the GameObjectFactory context. // // There are several properties available to use: // // this.scene - a reference to the Scene that owns the GameObjectFactory // this.displayList - a reference to the Display List the Scene owns // this.updateList - a reference to the Update List the Scene owns