var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create }); function preload() { game.load.spritesheet('balls', 'assets/sprites/balls.png', 17, 17); } function create() { var emitter = game.add.emitter(game.world.centerX, game.world.centerY, 250); emitter.makeParticles('balls', [0, 1, 2, 3, 4, 5]); emitter.minParticleSpeed.setTo(-400, -400); emitter.maxParticleSpeed.setTo(400, 400); emitter.gravity = 0; emitter.start(false, 4000, 15); }