var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create }); function preload() { game.load.image('boss', 'assets/misc/boss1.png'); game.load.spritesheet('button', 'assets/buttons/button_sprite_sheet.png', 193, 71); } var boss; var button; function create() { // For browsers that support it, this keeps our pixel art looking crisp // This only works when you use Phaser.CANVAS as the renderer Phaser.Canvas.setSmoothingEnabled(game.context, false); boss = game.add.sprite(game.world.centerX, game.world.centerY, 'boss'); boss.anchor.setTo(0.5, 0.5); // Zoom in each time we press the button button = game.add.button(32, 32, 'button', clickedIt, this, 2, 1, 0); } function clickedIt() { boss.scale.x += 0.5; boss.scale.y += 0.5; }