/** * @author Richard Davey * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var PropertyValueSet = require('./PropertyValueSet'); /** * Takes an array of Game Objects, or any objects that have the public properties `scrollFactorX` and `scrollFactorY` * and then sets them to the given values. * * The optional `stepX` and `stepY` properties are applied incrementally, multiplied by each item in the array. * * To use this with a Group: `SetScrollFactor(group.getChildren(), scrollFactorX, scrollFactorY, stepX, stepY)` * * @function Phaser.Actions.SetScrollFactor * @since 3.21.0 * * @generic {Phaser.GameObjects.GameObject[]} G - [items,$return] * * @param {(array|Phaser.GameObjects.GameObject[])} items - The array of items to be updated by this action. * @param {number} scrollFactorX - The amount to set the `scrollFactorX` property to. * @param {number} [scrollFactorY] - The amount to set the `scrollFactorY` property to. If `undefined` or `null` it uses the `scrollFactorX` value. * @param {number} [stepX=0] - This is added to the `scrollFactorX` amount, multiplied by the iteration counter. * @param {number} [stepY=0] - This is added to the `scrollFactorY` amount, multiplied by the iteration counter. * @param {integer} [index=0] - An optional offset to start searching from within the items array. * @param {integer} [direction=1] - The direction to iterate through the array. 1 is from beginning to end, -1 from end to beginning. * * @return {(array|Phaser.GameObjects.GameObject[])} The array of objects that were passed to this Action. */ var SetScrollFactor = function (items, scrollFactorX, scrollFactorY, stepX, stepY, index, direction) { if (scrollFactorY === undefined || scrollFactorY === null) { scrollFactorY = scrollFactorX; } PropertyValueSet(items, 'scrollFactorX', scrollFactorX, stepX, index, direction); return PropertyValueSet(items, 'scrollFactorY', scrollFactorY, stepY, index, direction); }; module.exports = SetScrollFactor;