/** * @author Richard Davey * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Play an animation with the given key, starting at the given startFrame on all Game Objects in items. * * @function Phaser.Actions.PlayAnimation * @since 3.0.0 * * @generic {Phaser.GameObjects.GameObject[]} G - [items,$return] * * @param {(array|Phaser.GameObjects.GameObject[])} items - An array of Game Objects. The contents of this array are updated by this Action. * @param {string} key - The name of the animation to play. * @param {(string|integer)} [startFrame] - The starting frame of the animation with the given key. * * @return {(array|Phaser.GameObjects.GameObject[])} The array of Game Objects that was passed to this Action. */ var PlayAnimation = function (items, key, startFrame) { for (var i = 0; i < items.length; i++) { items[i].anims.play(key, startFrame); } return items; }; module.exports = PlayAnimation;