var game = new Phaser.Game(800, 600, Phaser.AUTO, 'phaser-example', { preload: preload, create: create }); function preload() { game.load.image('trsi', 'assets/pics/trsipic1_lazur.jpg'); } function create() { var pic = game.add.sprite(game.world.centerX, 550, 'trsi'); pic.anchor.setTo(0.5, 1); // By default Sprites ignore the crop setting, you have to explicitly enable it like this: pic.cropEnabled = true; // Set the crop rect width to zero pic.crop.width = 0; // Here we'll tween the crop rect, from a width of zero to full width, and back again game.add.tween(pic.crop).to( { width: pic.width }, 3000, Phaser.Easing.Bounce.Out, true, 0, 1000, true); }