var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('backdrop', 'assets/pics/remember-me.jpg'); game.load.image('card', 'assets/sprites/mana_card.png'); } var card; var cursors; function create() { game.world.setBounds(0, 0, 1920, 1200); game.add.sprite(0, 0, 'backdrop'); card = game.add.sprite(200, 200, 'card'); game.camera.follow(card); cursors = game.input.keyboard.createCursorKeys(); } function update() { if (cursors.left.isDown) { card.x -= 4; } else if (cursors.right.isDown) { card.x += 4; } if (cursors.up.isDown) { card.y -= 4; } else if (cursors.down.isDown) { card.y += 4; } } function render() { game.debug.renderCameraInfo(game.camera, 500, 32); game.debug.renderSpriteCoords(card, 32, 32); // game.debug.renderPhysicsBody(card.body); }