var Class = require('../../utils/Class'); var Random = require('./Random'); var Ellipse = new Class({ initialize: function Ellipse (x, y, width, height) { if (x === undefined) { x = 0; } if (y === undefined) { y = 0; } if (width === undefined) { width = 0; } if (height === undefined) { height = 0; } this.x = x; this.y = y; this.width = width; this.height = height; }, getRandomPoint: function (point) { return Random(this, point); }, setTo: function (x, y, width, height) { this.x = x; this.y = y; this.width = width; this.height = height; return this; }, setEmpty: function () { return this.setTo(0, 0, 0, 0); }, setPosition: function (x, y) { if (y === undefined) { y = x; } this.x = x; this.y = y; return this; }, setSize: function (width, height) { if (height === undefined) { height = width; } this.width = width; this.height = height; return this; }, isEmpty: function () { return (this.width <= 0 || this.height <= 0); }, // AKA Semi Minor Axis getMinorRadius: function () { return Math.min(this.width, this.height) / 2; }, // AKA Semi Major Axis getMajorRadius: function () { return Math.max(this.width, this.height) / 2; }, left: { get: function () { return this.x; }, set: function (value) { if (value >= this.right) { this.width = 0; } else { this.width = this.right - value; } this.x = value; } }, right: { get: function () { return this.x + this.width; }, set: function (value) { if (value <= this.x) { this.width = 0; } else { this.width = value - this.x; } } }, top: { get: function () { return this.y; }, set: function (value) { if (value >= this.bottom) { this.height = 0; this.y = value; } else { this.height = (this.bottom - value); } } }, bottom: { get: function () { return this.y + this.height; }, set: function (value) { if (value <= this.y) { this.height = 0; } else { this.height = value - this.y; } } } }); module.exports = Ellipse;