var GetTilesWithin = require('./GetTilesWithin'); var CalculateFacesWithin = require('./CalculateFacesWithin'); /** * Sets the tiles in the given rectangular area (in tile coordinates) with the specified index. * Tiles will be set to collide if the given index is a colliding index. Interesting tile faces in * the region will be recalculated. * * @param {number} index - [description] * @param {number} tileX - [description] * @param {number} tileY - [description] * @param {number} width - [description] * @param {number} height - [description] * @param {boolean} [recalculateFaces=true] - [description] * @param {LayerData} layer - [description] */ // Fills indices, not other properties. Does not modify collisions. Matches v2 functionality. var Fill = function (index, tileX, tileY, width, height, recalculateFaces, layer) { if (recalculateFaces === undefined) { recalculateFaces = true; } var doesIndexCollide = (layer.collideIndexes.indexOf(index) !== -1); var tiles = GetTilesWithin(tileX, tileY, width, height, null, layer); for (var i = 0; i < tiles.length; i++) { tiles[i].index = index; if (doesIndexCollide) { tiles[i].setCollision(true); } else { tiles[i].resetCollision(); } } if (recalculateFaces) { // Recalculate the faces within the area and neighboring tiles CalculateFacesWithin(tileX - 1, tileY - 1, width + 2, height + 2, layer); } }; module.exports = Fill;