var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.stage.backgroundColor = '#007236'; game.load.image('ball', 'assets/sprites/shinyball.png'); game.load.image('mushroom', 'assets/sprites/mushroom2.png'); game.load.image('phaser', 'assets/sprites/sonic_havok_sanity.png'); } var sprite; var cursors; function create() { game.world.setBounds(0, 0, 1000, 1000); for (var i = 0; i < 100; i++) { game.add.sprite(game.world.randomX, game.world.randomY, 'mushroom'); } sprite = game.add.sprite(200, 200, 'ball'); sprite.fixedToCamera = true; // sprite.cameraOffset.setTo(200, 200); sprite.inputEnabled = true; sprite.input.enableDrag(); sprite.events.onInputOver.add(wibble, this); cursors = game.input.keyboard.createCursorKeys(); } function wibble() { console.log('over'); } function update() { if (cursors.up.isDown) { game.camera.y -= 4; } else if (cursors.down.isDown) { game.camera.y += 4; } if (cursors.left.isDown) { game.camera.x -= 4; } else if (cursors.right.isDown) { game.camera.x += 4; } } function render() { game.debug.renderText(sprite.cameraOffset.x, 32, 32); game.debug.renderText(sprite.cameraOffset.y, 32, 64); game.debug.renderPointer(game.input.activePointer); }