var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); function preload() { game.load.image('ball', 'assets/sprites/shinyball.png'); } var sprite; var particles = []; var bmd; var u = 0; var n = 0; var oldn = 0; var ad = 0; function create() { bmd = game.add.bitmapData(800, 600); for (var i = 0; i < 60; i++) { particles.push(new Phaser.Point(0, 0)); } sprite = game.add.sprite(0, 0, bmd); } function mycircle(context, x, y, R, color) { //R = 64; context.fillStyle = color; context.beginPath(); context.arc(x, y, R, 0, Math.PI * 2, true); context.closePath(); context.fill(); } function update() { bmd.clear(); oldn = n; for (var t = 0; t < particles.length; t++) { var p = particles[t]; // p.x = Math.sin(n) * 50 + Math.cos(n * 1.5) * 300; // p.y = Math.sin(n / 2) * 20 + Math.sin(n * 2) * 250; p.x = Math.cos(n) * 50 + Math.sin(n * 1.5) * 300; p.y = Math.cos(n / 2) * 20 + Math.cos(n * 2) * 250; var tx = p.x; var ty = p.y; bmd.context.globalCompositeOperation = 'xor'; //mycircle(bmd.context, p.x + 400, p.y + 300, Math.sin(t * 360 / particles.length / 2 * Math.PI / 180) * 50, 'rgba(255, 255, 0, 1)'); mycircle(bmd.context, p.x + 400, p.y + 300, Math.sin(t * 360 / particles.length / 2 * Math.PI / 180) * 50, 'rgba(255, 255, 0, 1)'); n += 0.05; //bmd.context.globalCompositeOperation = 'source-over'; } n = oldn + 0.02; } function render() { }