var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); var ball; var tilesprite; var cursors; function preload() { game.load.image('starfield', 'assets/misc/starfield.jpg'); game.load.image('ball', 'assets/sprites/pangball.png'); } function create() { ball = game.add.sprite(400, 0, 'ball'); ball.body.gravity.y = 6; ball.body.bounce.y = 1; tilesprite = game.add.tileSprite(300, 450, 200, 100, 'starfield'); tilesprite.body.immovable = true; cursors = game.input.keyboard.createCursorKeys(); } function update() { game.physics.collide(ball, tilesprite); if (cursors.left.isDown) { tilesprite.x += 8; tilesprite.tilePosition.x += 8; } else if (cursors.right.isDown) { tilesprite.x -= 8; tilesprite.tilePosition.x -= 8; } if (cursors.up.isDown) { tilesprite.tilePosition.y += 8; } else if (cursors.down.isDown) { tilesprite.tilePosition.y -= 8; } } function render() { game.debug.renderSpriteBounds(tilesprite); }