var game = new Phaser.Game(800, 600, Phaser.CANVAS, 'phaser-example', { preload: preload, create: create, update: update, render: render }); var tilesprite; var cursors; var count = 0; function preload() { game.load.image('starfield', 'assets/misc/starfield.jpg'); game.load.spritesheet('mummy', 'assets/sprites/metalslug_mummy37x45.png', 37, 45, 18); game.load.atlas('seacreatures', 'assets/sprites/seacreatures_json.png', 'assets/sprites/seacreatures_json.json'); } var sprite; function create() { // sprite = game.add.tileSprite(0, 0, 800, 600, 'starfield'); // sprite = game.add.tileSprite(100, 100, 400, 300, 'starfield'); sprite = game.add.tileSprite(0, 0, 800, 600, 'mummy'); sprite.animations.add('walk'); sprite.animations.play('walk', 20, true); // sprite = game.add.tileSprite(0, 0, 800, 600, 'seacreatures'); // sprite.animations.add('swim', Phaser.Animation.generateFrameNames('octopus', 0, 24, '', 4), 30, true); // sprite.animations.play('swim'); cursors = game.input.keyboard.createCursorKeys(); } function update() { count += 0.005 sprite.tileScale.x = 2 + Math.sin(count); sprite.tileScale.y = 2 + Math.cos(count); sprite.tilePosition.x += 1; sprite.tilePosition.y += 1; if (cursors.left.isDown) { sprite.tilePosition.x += 4; } else if (cursors.right.isDown) { sprite.tilePosition.x -= 4; } if (cursors.up.isDown) { sprite.tilePosition.y += 4; } else if (cursors.down.isDown) { sprite.tilePosition.y -= 4; } } function render() { // game.debug.renderText(sprite.frame, 32, 32); }