/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var DynamicBitmapText = require('./DynamicBitmapText'); var GameObjectFactory = require('../../GameObjectFactory'); /** * Creates a new Dynamic Bitmap Text Game Object and adds it to the Scene. * * Note: This method will only be available if the Dynamic Bitmap Text Game Object has been built into Phaser. * * @method Phaser.GameObjects.GameObjectFactory#dynamicBitmapText * @since 3.0.0 * * @param {number} x - The x position of the Game Object. * @param {number} y - The y position of the Game Object. * @param {string} font - [description] * @param {(string|string[])} [text] - [description] * @param {number} [size] - [description] * * @return {Phaser.GameObjects.DynamicBitmapText} The Game Object that was created. */ GameObjectFactory.register('dynamicBitmapText', function (x, y, font, text, size) { return this.displayList.add(new DynamicBitmapText(this.scene, x, y, font, text, size)); }); // When registering a factory function 'this' refers to the GameObjectFactory context. // // There are several properties available to use: // // this.scene - a reference to the Scene that owns the GameObjectFactory // this.displayList - a reference to the Display List the Scene owns // this.updateList - a reference to the Update List the Scene owns