/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var Blitter = require('./Blitter'); var GameObjectFactory = require('../GameObjectFactory'); /** * Creates a new Blitter Game Object and adds it to the Scene. * * Note: This method will only be available if the Blitter Game Object has been built into Phaser. * * @method Phaser.GameObjects.GameObjectFactory#blitter * @since 3.0.0 * * @param {number} x - The x position of the Game Object. * @param {number} y - The y position of the Game Object. * @param {string} key - The key of the Texture the Blitter object will use. * @param {(string|integer)} [frame] - The default Frame children of the Blitter will use. * * @return {Phaser.GameObjects.Blitter} The Game Object that was created. */ GameObjectFactory.register('blitter', function (x, y, key, frame) { return this.displayList.add(new Blitter(this.scene, x, y, key, frame)); }); // When registering a factory function 'this' refers to the GameObjectFactory context. // // There are several properties available to use: // // this.scene - a reference to the Scene that owns the GameObjectFactory // this.displayList - a reference to the Display List the Scene owns // this.updateList - a reference to the Update List the Scene owns