/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var Class = require('../utils/Class'); var Curve = require('./Curve'); var QuadraticBezierInterpolation = require('../math/interpolation/QuadraticBezierInterpolation'); var Vector2 = require('../math/Vector2'); /** * @classdesc * [description] * * @class QuadraticBezier * @extends Phaser.Curves.Curve * @memberOf Phaser.Curves * @constructor * @since 3.2.0 * * @param {(Phaser.Math.Vector2|number[])} p0 - Start point, or an array of point pairs. * @param {Phaser.Math.Vector2} p1 - Control Point 1. * @param {Phaser.Math.Vector2} p2 - Control Point 2. */ var QuadraticBezier = new Class({ Extends: Curve, initialize: function QuadraticBezier (p0, p1, p2) { Curve.call(this, 'QuadraticBezier'); if (Array.isArray(p0)) { p2 = new Vector2(p0[4], p0[5]); p1 = new Vector2(p0[2], p0[3]); p0 = new Vector2(p0[0], p0[1]); } /** * [description] * * @name Phaser.Curves.QuadraticBezier#p0 * @type {Phaser.Math.Vector2} * @since 3.2.0 */ this.p0 = p0; /** * [description] * * @name Phaser.Curves.QuadraticBezier#p1 * @type {Phaser.Math.Vector2} * @since 3.2.0 */ this.p1 = p1; /** * [description] * * @name Phaser.Curves.QuadraticBezier#p2 * @type {Phaser.Math.Vector2} * @since 3.2.0 */ this.p2 = p2; }, /** * Gets the starting point on the curve. * * @method Phaser.Curves.QuadraticBezier#getStartPoint * @since 3.2.0 * * @generic {Phaser.Math.Vector2} O - [out,$return] * * @param {Phaser.Math.Vector2} [out] - A Vector2 object to store the result in. If not given will be created. * * @return {Phaser.Math.Vector2} The coordinates of the point on the curve. If an `out` object was given this will be returned. */ getStartPoint: function (out) { if (out === undefined) { out = new Vector2(); } return out.copy(this.p0); }, /** * [description] * * @method Phaser.Curves.QuadraticBezier#getResolution * @since 3.2.0 * * @param {number} divisions - [description] * * @return {number} [description] */ getResolution: function (divisions) { return divisions; }, /** * Get point at relative position in curve according to length. * * @method Phaser.Curves.QuadraticBezier#getPoint * @since 3.2.0 * * @generic {Phaser.Math.Vector2} O - [out,$return] * * @param {float} t - The position along the curve to return. Where 0 is the start and 1 is the end. * @param {Phaser.Math.Vector2} [out] - A Vector2 object to store the result in. If not given will be created. * * @return {Phaser.Math.Vector2} The coordinates of the point on the curve. If an `out` object was given this will be returned. */ getPoint: function (t, out) { if (out === undefined) { out = new Vector2(); } var p0 = this.p0; var p1 = this.p1; var p2 = this.p2; return out.set( QuadraticBezierInterpolation(t, p0.x, p1.x, p2.x), QuadraticBezierInterpolation(t, p0.y, p1.y, p2.y) ); }, /** * [description] * * @method Phaser.Curves.QuadraticBezier#draw * @since 3.2.0 * * @generic {Phaser.GameObjects.Graphics} G - [graphics,$return] * * @param {Phaser.GameObjects.Graphics} graphics - [description] * @param {integer} [pointsTotal=32] - [description] * * @return {Phaser.GameObjects.Graphics} [description] */ draw: function (graphics, pointsTotal) { if (pointsTotal === undefined) { pointsTotal = 32; } var points = this.getPoints(pointsTotal); graphics.beginPath(); graphics.moveTo(this.p0.x, this.p0.y); for (var i = 1; i < points.length; i++) { graphics.lineTo(points[i].x, points[i].y); } graphics.strokePath(); // So you can chain graphics calls return graphics; }, /** * [description] * * @method Phaser.Curves.QuadraticBezier#toJSON * @since 3.2.0 * * @return {JSONCurve} The JSON object containing this curve data. */ toJSON: function () { return { type: this.type, points: [ this.p0.x, this.p0.y, this.p1.x, this.p1.y, this.p2.x, this.p2.y ] }; } }); /** * [description] * * @function Phaser.Curves.QuadraticBezier.fromJSON * @since 3.2.0 * * @param {JSONCurve} data - The JSON object containing this curve data. * * @return {Phaser.Curves.QuadraticBezier} [description] */ QuadraticBezier.fromJSON = function (data) { var points = data.points; var p0 = new Vector2(points[0], points[1]); var p1 = new Vector2(points[2], points[3]); var p2 = new Vector2(points[4], points[5]); return new QuadraticBezier(p0, p1, p2); }; module.exports = QuadraticBezier;