/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ var Vector2 = require('./Vector2'); /** * Takes the `x` and `y` coordinates and transforms them into the same space as * defined by the position, rotation and scale values. * * @function Phaser.Math.TransformXY * @since 3.0.0 * * @param {number} x - The x coordinate to be transformed. * @param {number} y - The y coordinate to be transformed. * @param {number} positionX - Horizontal position of the transform point. * @param {number} positionY - Vertical position of the transform point. * @param {number} rotation - Rotation of the transform point, in radians. * @param {number} scaleX - Horizontal scale of the transform point. * @param {number} scaleY - Vertical scale of the transform point. * @param {(Phaser.Math.Vector2|Phaser.Geom.Point|object)} [output] - The output vector, point or object for the translated coordinates. * * @return {(Phaser.Math.Vector2|Phaser.Geom.Point|object)} The translated point. */ var TransformXY = function (x, y, positionX, positionY, rotation, scaleX, scaleY, output) { if (output === undefined) { output = new Vector2(); } // ITRS var sr = Math.sin(-rotation); var cr = Math.cos(-rotation); var a = cr * scaleX; var b = -sr * scaleX; var c = sr * scaleY; var d = cr * scaleY; // Invert var n = a * d - b * c; var m0 = d / n; var m1 = -b / n; var m2 = -c / n; var m3 = a / n; var m4 = (c * positionY - d * positionX) / n; var m5 = -(a * positionY - b * positionX) / n; // Transform output.x = x * m0 + y * m2 + m4; output.y = x * m1 + y * m3 + m5; return output; }; module.exports = TransformXY;