/** * @author Richard Davey * @copyright 2018 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * Compute a random unit vector. * * Computes random values for the given vector between -1 and 1 that can be used to represent a direction. * * Optionally accepts a scale value to scale the resulting vector by. * * @function Phaser.Math.RandomXY * @since 3.0.0 * * @param {Phaser.Math.Vector2} vector - The Vector to compute random values for. * @param {float} [scale=1] - The scale of the random values. * * @return {Phaser.Math.Vector2} The given Vector. */ var RandomXY = function (vector, scale) { if (scale === undefined) { scale = 1; } var r = Math.random() * 2 * Math.PI; vector.x = Math.cos(r) * scale; vector.y = Math.sin(r) * scale; return vector; }; module.exports = RandomXY;