var GetTilesWithin = require('./GetTilesWithin'); var GetRandomElement = require('../../../utils/array/GetRandomElement'); // Randomizes indices, not other properties. Does not modify collisions. Matches v2 functionality. var Randomize = function (tileX, tileY, width, height, indices, layer) { var i; var tiles = GetTilesWithin(tileX, tileY, width, height, layer); // If no indicies are given, then find all the unique indices within the specified region if (indices === undefined) { indices = []; for (i = 0; i < tiles.length; i++) { if (indices.indexOf(tiles[i].index) === -1) { indices.push(tiles[i].index); } } } for (i = 0; i < tiles.length; i++) { tiles[i].index = GetRandomElement(indices); } }; module.exports = Randomize;