/** * @author Richard Davey * @author Pete Baron * @copyright 2016 Photon Storm Ltd. * @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License} */ /** * A data representation of a Hermite Curve (see http://en.wikipedia.org/wiki/Cubic_Hermite_spline) * * A Hermite curve has a start and end point and tangent vectors for both of them. * The curve will always pass through the two control points and the shape of it is controlled * by the length and direction of the tangent vectors. At the control points the curve will * be facing exactly in the vector direction. * * As these curves change speed (speed = distance between points separated by an equal change in * 't' value - see Hermite.getPoint) this class attempts to reduce the variation by pre-calculating * the `accuracy` number of points on the curve. The straight-line distances to these points are stored * in the private 'points' array, and this information is used by Hermite.findT() to convert a pixel * distance along the curve into a 'time' value. * * Higher `accuracy` values will result in more even movement, but require more memory for the points * list. 5 works, but 10 seems to be an ideal value for the length of curves found in most games on * a desktop screen. If you use very long curves (more than 400 pixels) you may need to increase * this value further. * * @class Phaser.Hermite * @constructor * @param {number} p1x - The x coordinate of the start of the curve. * @param {number} p1y - The y coordinate of the start of the curve. * @param {number} p2x - The x coordinate of the end of the curve. * @param {number} p2y - The y coordinate of the end of the curve. * @param {number} v1x - The x component of the tangent vector for the start of the curve. * @param {number} v1y - The y component of the tangent vector for the start of the curve. * @param {number} v2x - The x component of the tangent vector for the end of the curve. * @param {number} v2y - The y component of the tangent vector for the end of the curve. * @param {number} [accuracy=10] The amount of points to pre-calculate on the curve. */ Phaser.Hermite = function (p1x, p1y, p2x, p2y, v1x, v1y, v2x, v2y, accuracy) { if (accuracy === undefined) { accuracy = 10; } /** * @property {number} _accuracy - The amount of points to pre-calculate on the curve. * @private */ this._accuracy = accuracy; /** * @property {number} _p1x - The x coordinate of the start of the curve. * @private */ this._p1x = p1x; /** * @property {number} _p1y - The y coordinate of the start of the curve. * @private */ this._p1y = p1y; /** * @property {number} _p2x - The x coordinate of the end of the curve. * @private */ this._p2x = p2x; /** * @property {number} _p2y - The y coordinate of the end of the curve. * @private */ this._p2y = p2y; /** * @property {number} _v1x - The x component of the tangent vector for the start of the curve. * @private */ this._v1x = v1x; /** * @property {number} _v1y - The y component of the tangent vector for the start of the curve. * @private */ this._v1y = v1y; /** * @property {number} _v2x - The x component of the tangent vector for the end of the curve. * @private */ this._v2x = v2x; /** * @property {number} _v2y - The y component of the tangent vector for the end of the curve. * @private */ this._v2y = v2y; /** * @property {array} _points - A local array of cached points. * @private */ this._points = []; /** * @property {Phaser.Point} _temp1 - A local cached Point object. * @private */ this._temp1 = new Phaser.Point(); /** * @property {Phaser.Point} _temp2 - A local cached Point object. * @private */ this._temp2 = new Phaser.Point(); this.recalculate(); }; Phaser.Hermite.prototype.constructor = Phaser.Hermite; Phaser.Hermite.prototype = { /** * Performs the curve calculations. * * This is called automatically if you change any of the curves public properties, such as `Hermite.p1x` or `Hermite.v2y`. * * If you adjust any of the internal private values, then call this to update the points. * * @method Phaser.Hermite#recalculate * @return {Phaser.Hermite} This object. */ recalculate: function () { this._ax = (2 * this._p1x - 2 * this._p2x + this._v1x + this._v2x); this._ay = (2 * this._p1y - 2 * this._p2y + this._v1y + this._v2y); this._bx = (-3 * this._p1x + 3 * this._p2x - 2 * this._v1x - this._v2x); this._by = (-3 * this._p1y + 3 * this._p2y - 2 * this._v1y - this._v2y); this.length = this.calculateEvenPoints(); return this; }, /** * Calculate a number of points along the curve, based on `Hermite.accuracy`, and stores them in the private `_points` array. * * @method Phaser.Hermite#calculateEvenPoints * @return {number} The total length of the curve approximated as straight line distances between the points. */ calculateEvenPoints: function () { var totalLength = 0; this._temp1.setTo(0, 0); // pnt this._temp2.setTo(this._p1x, this._p1y); // lastPnt this._points[0] = 0; for (var i = 1; i <= this._accuracy; i++) { this.getPoint(i / this._accuracy, this._temp1); totalLength += this._temp1.distance(this._temp2); this._points[i] = totalLength; this._temp2.copyFrom(this._temp1); } return totalLength; }, /** * Convert a distance along this curve into a `time` value which will be between 0 and 1. * * For example if this curve has a length of 100 pixels then `findT(50)` would return `0.5`. * * @method Phaser.Hermite#findT * @param {integer} distance - The distance into the curve in pixels. Should be a positive integer. * @return {number} The time (`t`) value, a float between 0 and 1. */ findT: function (distance) { if (distance <= 0) { return 0; } // Find the _points which bracket the distance value var ti = Math.floor(distance / this.length * this._accuracy); while (ti > 0 && this._points[ti] > distance) { ti--; } while (ti < this._accuracy && this._points[ti] < distance) { ti++; } // Linear interpolation to get a more accurate fix var dt = this._points[ti] - this._points[ti - 1]; var d = distance - this._points[ti - 1]; return ((ti - 1) / this._accuracy) + d / (dt * this._accuracy); }, /** * Get the X component of a point on the curve based on the `t` (time) value, which must be between 0 and 1. * * @method Phaser.Hermite#getX * @param {number} [t=0] - The time value along the curve from which to extract a point. This is a value between 0 and 1, where 0 represents the start of the curve and 1 the end. * @return {number} The X component of a point on the curve based on the `t` (time) value. */ getX: function (t) { if (t === undefined) { t = 0; } else { if (t < 0) { t = 0; } if (t > 1) { t = 1; } } var t2 = t * t; var t3 = t * t2; return (t3 * this._ax + t2 * this._bx + t * this._v1x + this._p1x); }, /** * Get the Y component of a point on the curve based on the `t` (time) value, which must be between 0 and 1. * * @method Phaser.Hermite#getY * @param {number} [t=0] - The time value along the curve from which to extract a point. This is a value between 0 and 1, where 0 represents the start of the curve and 1 the end. * @return {number} The Y component of a point on the curve based on the `t` (time) value. */ getY: function (t) { if (t === undefined) { t = 0; } else { if (t < 0) { t = 0; } if (t > 1) { t = 1; } } var t2 = t * t; var t3 = t * t2; return (t3 * this._ay + t2 * this._by + t * this._v1y + this._p1y); }, /** * Get a point on the curve using the `t` (time) value, which must be between 0 and 1. * * @method Phaser.Hermite#getPoint * @param {number} [t=0] - The time value along the curve from which to extract a point. This is a value between 0 and 1, where 0 represents the start of the curve and 1 the end. * @param {Phaser.Point|Object} [point] - An optional Phaser.Point, or Object containing public `x` and `y` properties. If given the resulting values will be stored in the Objects `x` and `y` properties. If omitted a new Phaser.Point object is created. * @return {Phaser.Point} An Object with the x, y coordinate of the curve at the specified `t` value set in its `x` and `y` properties. */ getPoint: function (t, point) { if (t === undefined) { t = 0; } if (point === undefined) { point = new Phaser.Point(); } if (t < 0) { t = 0; } if (t > 1) { t = 1; } var t2 = t * t; var t3 = t * t2; point.x = t3 * this._ax + t2 * this._bx + t * this._v1x + this._p1x; point.y = t3 * this._ay + t2 * this._by + t * this._v1y + this._p1y; return point; }, /** * Get a point on the curve using the distance, in pixels, along the curve. * * @method Phaser.Hermite#getPointWithDistance * @param {integer} [distance=0] - The distance along the curve to get the point from, given in pixels. * @param {Phaser.Point|Object} [point] - An optional Phaser.Point, or Object containing public `x` and `y` properties. If given the resulting values will be stored in the Objects `x` and `y` properties. If omitted a new Phaser.Point object is created. * @return {Phaser.Point} The point on the line at the specified 'distance' along the curve. */ getPointWithDistance: function (distance, point) { if (distance === undefined) { distance = 0; } if (point === undefined) { point = new Phaser.Point(); } if (distance <= 0) { point.x = this._p1x; point.y = this._p1y; } else { this.getPoint(this.findT(distance), point); } return point; }, /** * Calculate and return the angle, in radians, of the curves tangent based on time. * * @method Phaser.Hermite#getAngle * @param {number} [t=0] - The `t` (time) value at which to find the angle. Must be between 0 and 1. * @return {number} The angle of the line at the specified `t` time value along the curve. The value is in radians. */ getAngle: function (t) { if (t === undefined) { t = 0; } this.getPoint(t - 0.01, this._temp1); this.getPoint(t + 0.01, this._temp2); return Math.atan2(this._temp2.y - this._temp1.y, this._temp2.x - this._temp1.x); }, /** * Calculate and return the angle, in radians, of the curves tangent at the given pixel distance along the curves length. * * @method Phaser.Hermite#getAngleWithDistance * @param {number} [distance=0] - The distance along the curve to get the angle from, in pixels. * @return {number} The angle of the line at the specified distance along the curve. The value is in radians. */ getAngleWithDistance: function (distance) { if (distance === undefined) { distance = 0; } if (distance <= 0) { return Math.atan2(this._v1y, this._v1x); } else { return this.getAngle(this.findT(distance)); } }, /** * Get the angle of the curves entry point. * * @method Phaser.Hermite#getEntryTangent * @param {Phaser.Point|Object} point - The Phaser.Point object, or an Object with public `x` and `y` properties, in which the tangent vector values will be stored. * @return {Phaser.Point} A Point object containing the tangent vector of this Hermite curve. */ getEntryTangent: function (point) { point.x = this._v1x; point.y = this._v1y; return point; } }; Object.defineProperties(Phaser.Hermite.prototype, { /** * @name Phaser.Hermite#accuracy * @property {number} accuracy - The amount of points to pre-calculate on the curve. */ accuracy: { get: function () { return this._accuracy; }, set: function (value) { if (value !== this._accuracy) { this._accuracy = value; this.recalculate(); } } }, /** * @name Phaser.Hermite#p1x * @property {number} p1x - The x coordinate of the start of the curve. Setting this value will recalculate the curve. */ p1x: { get: function () { return this._p1x; }, set: function (value) { if (value !== this._p1x) { this._p1x = value; this.recalculate(); } } }, /** * @name Phaser.Hermite#p1y * @property {number} p1y - The y coordinate of the start of the curve. Setting this value will recalculate the curve. */ p1y: { get: function () { return this._p1y; }, set: function (value) { if (value !== this._p1y) { this._p1y = value; this.recalculate(); } } }, /** * @name Phaser.Hermite#p2x * @property {number} p2x - The x coordinate of the end of the curve. Setting this value will recalculate the curve. */ p2x: { get: function () { return this._p2x; }, set: function (value) { if (value !== this._p2x) { this._p2x = value; this.recalculate(); } } }, /** * @name Phaser.Hermite#p2y * @property {number} p2y - The y coordinate of the end of the curve. Setting this value will recalculate the curve. */ p2y: { get: function () { return this._p2y; }, set: function (value) { if (value !== this._p2y) { this._p2y = value; this.recalculate(); } } }, /** * @name Phaser.Hermite#v1x * @property {number} v1x - The x component of the tangent vector for the start of the curve. Setting this value will recalculate the curve. */ v1x: { get: function () { return this._v1x; }, set: function (value) { if (value !== this._v1x) { this._v1x = value; this.recalculate(); } } }, /** * @name Phaser.Hermite#v1y * @property {number} v1y - The y component of the tangent vector for the start of the curve. Setting this value will recalculate the curve. */ v1y: { get: function () { return this._v1y; }, set: function (value) { if (value !== this._v1y) { this._v1y = value; this.recalculate(); } } }, /** * @name Phaser.Hermite#v2x * @property {number} v2x - The x component of the tangent vector for the end of the curve. Setting this value will recalculate the curve. */ v2x: { get: function () { return this._v2x; }, set: function (value) { if (value !== this._v2x) { this._v2x = value; this.recalculate(); } } }, /** * @name Phaser.Hermite#v2y * @property {number} v2y - The y component of the tangent vector for the end of the curve. Setting this value will recalculate the curve. */ v2y: { get: function () { return this._v2y; }, set: function (value) { if (value !== this._v2y) { this._v2y = value; this.recalculate(); } } } });