var GameObject = require('../GameObject'); var ParticleManagerWebGLRenderer = function (renderer, emitterManager, interpolationPercentage, camera) { var emitters = emitterManager.emitters; if (emitters.length === 0 || GameObject.RENDER_MASK !== emitterManager.renderFlags || (emitterManager.cameraFilter > 0 && (emitterManager.cameraFilter & camera._id))) { return; } this.pipeline.drawEmitterManager(emitterManager, camera); }; module.exports = ParticleManagerWebGLRenderer;