var ParticleEmitterManager = require('./ParticleEmitterManager'); var GameObjectFactory = require('../GameObjectFactory'); // When registering a factory function 'this' refers to the GameObjectFactory context. // // There are several properties available to use: // // this.scene - a reference to the Scene that owns the GameObjectFactory // this.displayList - a reference to the Display List the Scene owns // this.updateList - a reference to the Update List the Scene owns GameObjectFactory.register('particles', function (key, frame, emitters) { var manager = new ParticleEmitterManager(this.scene, key, frame, emitters); this.displayList.add(manager); this.updateList.add(manager); return manager; });