/// /** * Phaser - RequestAnimationFrame * * Abstracts away the use of RAF or setTimeOut for the core game update loop. The callback can be re-mapped on the fly. */ module Phaser { export class RequestAnimationFrame { /** * Constructor * @param {Any} callback * @return {RequestAnimationFrame} This object. */ constructor(game: Phaser.Game, callback) { this.game = game; this.callback = callback; var vendors = ['ms', 'moz', 'webkit', 'o']; for (var x = 0; x < vendors.length && !window.requestAnimationFrame; x++) { window.requestAnimationFrame = window[vendors[x] + 'RequestAnimationFrame']; window.cancelAnimationFrame = window[vendors[x] + 'CancelAnimationFrame']; } this.start(); } /** * Local reference to Game. */ public game: Phaser.Game; /** * The function to be called each frame. Will be called in the context of _game * @property callback * @type Any **/ public callback; /** * * @property _timeOutID * @type Any * @private **/ private _timeOutID; /** * * @property _isSetTimeOut * @type bool * @private **/ private _isSetTimeOut: bool = false; /** * * @method usingSetTimeOut * @return bool **/ public isUsingSetTimeOut(): bool { return this._isSetTimeOut; } /** * * @method usingRAF * @return bool **/ public isUsingRAF(): bool { return this._isSetTimeOut === true; } /** * * @property isRunning * @type bool **/ public isRunning: bool = false; /** * A reference to the RAF/setTimeout to avoid constant anonymous function creation */ public _onLoop; /** * Starts the requestAnimatioFrame running or setTimeout if unavailable in browser * @method start * @param {Any} [callback] **/ public start(callback = null) { if (callback) { this.callback = callback; } if (!window.requestAnimationFrame) { this._isSetTimeOut = true; this._onLoop = () => this.SetTimeoutUpdate(); this._timeOutID = window.setTimeout(this._onLoop, 0); } else { this._isSetTimeOut = false; this._onLoop = () => this.RAFUpdate(0); window.requestAnimationFrame(this._onLoop); } this.isRunning = true; } /** * Stops the requestAnimationFrame from running * @method stop **/ public stop() { if (this._isSetTimeOut) { clearTimeout(this._timeOutID); } else { window.cancelAnimationFrame; } this.isRunning = false; } /** * The update method for the requestAnimationFrame * @method RAFUpdate **/ public RAFUpdate(time: number) { this.game.time.update(time); if (this.callback) { this.callback.call(this.game); } this._onLoop = (time) => this.RAFUpdate(time); window.requestAnimationFrame(this._onLoop); } /** * The update method for the setTimeout * @method SetTimeoutUpdate **/ public SetTimeoutUpdate() { this.game.time.update(Date.now()); this._onLoop = () => this.SetTimeoutUpdate(); this._timeOutID = window.setTimeout(this._onLoop, 16); if (this.callback) { this.callback.call(this.game); } } } }