Phaser.Component. Delta

new Delta()

The Delta component provides access to delta values between the Game Objects current and previous position.

Source - gameobjects/components/Delta.js, line 12

Members

<readonly> deltaX :number

Returns the delta x value. The difference between world.x now and in the previous frame.

The value will be positive if the Game Object has moved to the right or negative if to the left.

Source - gameobjects/components/Delta.js, line 24

<readonly> deltaY :number

Returns the delta y value. The difference between world.y now and in the previous frame.

The value will be positive if the Game Object has moved down or negative if up.

Source - gameobjects/components/Delta.js, line 42

<readonly> deltaZ :number

Returns the delta z value. The difference between rotation now and in the previous frame. The delta value.

Source - gameobjects/components/Delta.js, line 58
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