/** * @author Richard Davey * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ /** * Internally used method to set the colliding state of a tile. This does not recalculate * interesting faces. * * @function Phaser.Tilemaps.Components.SetTileCollision * @since 3.0.0 * * @param {Phaser.Tilemaps.Tile} tile - The Tile to set the collision on. * @param {boolean} [collides=true] - Should the tile index collide or not? */ var SetTileCollision = function (tile, collides) { if (collides) { tile.setCollision(true, true, true, true, false); } else { tile.resetCollision(false); } }; module.exports = SetTileCollision;