new PixiShader(gl)
Parameters:
Name | Type | Description |
---|---|---|
gl |
WebGLContext | the current WebGL drawing context |
Members
-
defaultVertexSrc :String
-
The Default Vertex shader source.
-
dirty :Boolean
-
A dirty flag
-
fragmentSrc :Array
-
The fragment shader.
-
gl :WebGLContext
-
program :Object
-
The WebGL program.
-
textureCount :Number
-
A local texture counter for multi-texture shaders.
Methods
-
destroy()
-
Destroys the shader.
-
init()
-
Initialises the shader.
-
initSampler2D()
-
Initialises a Sampler2D uniform (which may only be available later on after initUniforms once the texture has loaded)
-
initUniforms()
-
Initialises the shader uniform values.
Uniforms are specified in the GLSL_ES Specification: http://www.khronos.org/registry/webgl/specs/latest/1.0/
http://www.khronos.org/registry/gles/specs/2.0/GLSL_ES_Specification_1.0.17.pdf -
syncUniforms()
-
Updates the shader uniform values.