/** * @author Richard Davey * @copyright 2020 Photon Storm Ltd. * @license {@link https://opensource.org/licenses/MIT|MIT License} */ var Class = require('../utils/Class'); var EventEmitter = require('eventemitter3'); var Events = require('./events'); /** * @classdesc * A Process Queue maintains three internal lists. * * The `pending` list is a selection of items which are due to be made 'active' in the next update. * The `active` list is a selection of items which are considered active and should be updated. * The `destroy` list is a selection of items that were active and are awaiting being destroyed in the next update. * * When new items are added to a Process Queue they are put in the pending list, rather than being added * immediately the active list. Equally, items that are removed are put into the destroy list, rather than * being destroyed immediately. This allows the Process Queue to carefully process each item at a specific, fixed * time, rather than at the time of the request from the API. * * @class ProcessQueue * @extends Phaser.Events.EventEmitter * @memberof Phaser.Structs * @constructor * @since 3.0.0 * * @generic T */ var ProcessQueue = new Class({ Extends: EventEmitter, initialize: function ProcessQueue () { EventEmitter.call(this); /** * The `pending` list is a selection of items which are due to be made 'active' in the next update. * * @genericUse {T[]} - [$type] * * @name Phaser.Structs.ProcessQueue#_pending * @type {Array.<*>} * @private * @default [] * @since 3.0.0 */ this._pending = []; /** * The `active` list is a selection of items which are considered active and should be updated. * * @genericUse {T[]} - [$type] * * @name Phaser.Structs.ProcessQueue#_active * @type {Array.<*>} * @private * @default [] * @since 3.0.0 */ this._active = []; /** * The `destroy` list is a selection of items that were active and are awaiting being destroyed in the next update. * * @genericUse {T[]} - [$type] * * @name Phaser.Structs.ProcessQueue#_destroy * @type {Array.<*>} * @private * @default [] * @since 3.0.0 */ this._destroy = []; /** * The total number of items awaiting processing. * * @name Phaser.Structs.ProcessQueue#_toProcess * @type {integer} * @private * @default 0 * @since 3.0.0 */ this._toProcess = 0; }, /** * Adds a new item to the Process Queue. * * The item is added to the pending list and made active in the next update. * * @method Phaser.Structs.ProcessQueue#add * @since 3.0.0 * * @genericUse {T} - [item] * @genericUse {Phaser.Structs.ProcessQueue.} - [$return] * * @param {*} item - The item to add to the queue. * * @return {*} The item that was added. */ add: function (item) { this._pending.push(item); this._toProcess++; return item; }, /** * Removes an item from the Process Queue. * * The item is added to the pending destroy and fully removed in the next update. * * @method Phaser.Structs.ProcessQueue#remove * @since 3.0.0 * * @genericUse {T} - [item] * @genericUse {Phaser.Structs.ProcessQueue.} - [$return] * * @param {*} item - The item to be removed from the queue. * * @return {*} The item that was removed. */ remove: function (item) { this._destroy.push(item); this._toProcess++; return item; }, /** * Removes all active items from this Process Queue. * * All the items are marked as 'pending destroy' and fully removed in the next update. * * @method Phaser.Structs.ProcessQueue#removeAll * @since 3.20.0 * * @return {this} This Process Queue object. */ removeAll: function () { var list = this._active; var destroy = this._destroy; var i = list.length; while (i--) { destroy.push(list[i]); this._toProcess++; } return this; }, /** * Update this queue. First it will process any items awaiting destruction, and remove them. * * Then it will check to see if there are any items pending insertion, and move them to an * active state. Finally, it will return a list of active items for further processing. * * @method Phaser.Structs.ProcessQueue#update * @since 3.0.0 * * @genericUse {T[]} - [$return] * * @return {Array.<*>} A list of active items. */ update: function () { if (this._toProcess === 0) { // Quick bail return this._active; } var list = this._destroy; var active = this._active; var i; var item; // Clear the 'destroy' list for (i = 0; i < list.length; i++) { item = list[i]; // Remove from the 'active' array var idx = active.indexOf(item); if (idx !== -1) { active.splice(idx, 1); this.emit(Events.REMOVE, item); } } list.length = 0; // Process the pending addition list // This stops callbacks and out of sync events from populating the active array mid-way during an update list = this._pending; for (i = 0; i < list.length; i++) { item = list[i]; this._active.push(item); this.emit(Events.ADD, item); } list.length = 0; this._toProcess = 0; // The owner of this queue can now safely do whatever it needs to with the active list return this._active; }, /** * Returns the current list of active items. * * This method returns a reference to the active list array, not a copy of it. * Therefore, be careful to not modify this array outside of the ProcessQueue. * * @method Phaser.Structs.ProcessQueue#getActive * @since 3.0.0 * * @genericUse {T[]} - [$return] * * @return {Array.<*>} A list of active items. */ getActive: function () { return this._active; }, /** * The number of entries in the active list. * * @name Phaser.Structs.ProcessQueue#length * @type {integer} * @readonly * @since 3.20.0 */ length: { get: function () { return this._active.length; } }, /** * Immediately destroys this process queue, clearing all of its internal arrays and resetting the process totals. * * @method Phaser.Structs.ProcessQueue#destroy * @since 3.0.0 */ destroy: function () { this._toProcess = 0; this._pending = []; this._active = []; this._destroy = []; } }); module.exports = ProcessQueue;