/// /// /// /// /// module Phaser { class Stage { constructor(game: Game, parent: string, width: number, height: number); private _game; private _bgColor; private _bootScreen; private _pauseScreen; static ORIENTATION_LANDSCAPE: number; static ORIENTATION_PORTRAIT: number; public bounds: Rectangle; public aspectRatio: number; public clear: bool; public canvas: HTMLCanvasElement; public context: CanvasRenderingContext2D; public disablePauseScreen: bool; public disableBootScreen: bool; public offset: Point; public scale: StageScaleMode; public scaleMode: number; public minScaleX: number; public maxScaleX: number; public minScaleY: number; public maxScaleY: number; public update(): void; private visibilityChange(event); private getOffset(element); public strokeStyle: string; public lineWidth: number; public fillStyle: string; public saveCanvasValues(): void; public restoreCanvasValues(): void; public backgroundColor : string; public x : number; public y : number; public width : number; public height : number; public centerX : number; public centerY : number; public randomX : number; public randomY : number; } }